HUDA/DID/3B/04
Name (as in register) : Nurhuda Bte Rafie
Class : DID/FT/3B/04
Assignment : TOD3 T3a
appointee : 15 November 2010
Design Studio Atelier : 3- Room Zero
realm I: Design philosophy articulation
Inspired by Japanese computer architecture in general and architects such as Tadao Ando, I believe that a good design should be minimal and clean. Light and shadow play is an in-chief(postnominal) aspect of architecture and genius should consider such elements before making decisions. computer architecture is non just about the aesthetics but too one should consider the experience that the exploiter must tincture once entering that particular building. Materials, the tactility of the building, sound skirt it is crucial and often we miss out such important elements to give way to what looks aesthetically pleasing. One should consider how the commitr feels the space rather than to just see the space aesthetically. dumb spaces allow one to experience architecture more as there are less distractions. I think that one should not design for it to stick out like a sore thumb. In the words of Tadao Ando, I do not believe architecture should speak too much. It should remain inactive and let nature in the guise of sun cast down and soupcon speak.
Tadao Ando often tries to make one engage with the space by creating architecture of silence. He does not make use of different textures; add in sound nor fragrances or a certain kind of smell.
Andos buildings may not be very haptic literally as he does not make use of our sense of touch directly. However his buildings neer fail to allow one to experience space. For example, the church of light designed by Ando. He believes that using exposed concrete with a specific number of holes shows a sense of home plate which in return relates back to human and their experiences.
Figure 1 and 2 shows the Naoshima Arts museum done by Tadao Ando
The view into vacate space reflects the...If you want to get a full essay, redact it on our website: Ordercustompaper.com
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